Evernote2Onenote is a small tool to import Evernote notebooks to Onenote.
Evernote2Onenote requires .NET Framework 4.6. You can get this via Windows update or directly from here.
Details: how it works
Evernote2Onenote uses the Evernote script engine
ENScript.exe to export notes. These notes are parsed and then imported into Onenote.
Evernote2Onenote requires that both Evernote and Onenote are installed. Also, at least Onenote 2013 or 2016 is required.
The preinstalled versions of Onenote from the Windows App Store won't work. You need the desktop version of Onenote!
How to use
Start Evernote2Onenote, then select the notebook you want to import into Onenote from the combobox. Then click the
Start import button and wait until the import is finished.
To use Evernote2Onenote from a command line, you can specify the notebook to import and the date from which on notes should be imported:
Evernote2Onenote.exe NotebookName 01-01-2015
If no date is specified, all notes are imported.
For Onenote that comes with Office:
Notes are imported to Onenote in a tab that has the same name as the tag the note has. If a note has multiple tags, that note is imported multiple times to Onenote, so you get duplicate notes!
To avoid duplicate notes, you should first remove duplicate tags from your notes in Evernote. The easiest way to do that is to create an empty new notebook, export your real notebook in
enex format and uncheck
tags from the export options. Then import that enex file into the new notebook. And then of course only import that new notebook into Onenote.
For the free version of Onenote:
The free version of Onenote has a few restrictions, so all notes are imported to the unfiled/quicknotes section.
Evernote2Onenote does not require installation. It can be run from any place. Just double-click on the file to run it.
In case you encounter a bug or some other problem, please file an issue in the issue tracker.
Evernote2Onenote is open source (GNU GPL v3). You can get the source code from the SourceForge project page. The source is in a subfolder for the EvImSync project since a lot of the code is similar to that project.
If you just want the compiled application, get it from the download page.